TheStar-Studded Castbanner in Zenless Zone Zeroserves as the standard Gacha systemwhere players can obtain a variety of high-rarity characters and W-Engines. While they may not at all times amount to limited-time banner characters or W-engines, it is an excellent way for players to build a robust roster, while considering synergies between certain characters. The pity system ensures that even with less than optimal luck, players will eventually obtain high-rarity items.

The inclusion of a diverse array of 5-star characters and W-Engines means there is something valuable for every type of player, whetheryou need a powerful attacker, a steadfast defender, or a versatile support character. This guide will delve into the mechanics of the banner, including the pity system, drop rates, it’s pool, and some other benefits this banner brings.

Zenless Zone Zero Master Tape

How to Pull On Star-Studded Cast Banner?

Players will require to useMaster Tapes,which is aspecial item player can obtain in various ways, such as progressing in the game’s quest, levelling intra-knot, in-game shop and more. In particular during the launch version, players are given a large amount of this currency to help them build their desired rosters. Players can also exchange 160 Polychromes for 1 Master Tape.

While exchanging Polychromes might look tempting especially to get desired characters, this currency is best kept for Encyrpted Master Tapes, as they are for limited banners.

Zenless Zone Zero Stable Channel

Pity and Drop Rates of Star-Studded Cast Banner

Players can overview the details for drop rates in details section on the UI of the banner, while the pity is showcased directly on the screen on the side, allowing players to easier keep track of how many pulls they may need in total. However, there are additional details such as soft-pity which is not shown right away, and as such here’s all players will need to know as far as this standard banner’s pity and drop rates:

Pity System:

Drop Rates:

It’s worth noting that, players generally have equal chance of receiving a character, or w-engine from this banner, meaning that if players have gotten S-Rank character for example, it doesn’t mean that it is guarenteed to be a S-Rank W-Engine next time. That being the case, it may take quite a while until players get their desired characters or w-engines unless they are very lucky. However, there are some exceptions to this, being the first 50 pulls, and the 300 pull S-Rank Agent selector.

First 50 Pulls in Star-Studded Banner

Instead of implementing a separate beginner banner likeGenshin ImpactorHonkai: Star Railhad, The Star-Studded Cast banner incorporates a one-time only early pity system within the standard banner, where players are guaranteed a 5-star character within the first 50 pulls. Furthermore, the first 50 pull are 20% discounted, meaning it actually takes only 40 Master Tapes to reach pull, when players do 10 pulls at a time.

If players get lucky and get the character before their 50 pull completed, the pity will reset to the standard banner pity, being 90, and players won’t be guarenteed another 5-star character at their 50th pull. On the other hand, the 20% Discount pulls still last until first 50 pulls are completed.

Nekomata in a 10 pull screen in Zenless Zone Zero

300 Pull Character Selector

One of the most significant features of the Star-Studded Cast banner is the 300 pull character selector, quite similar to whatHonkai: Star Railhas.Once players have accumulated a total of 300 pulls on this banner (which also includes the first 50 pulls within it) they will be able tochoose the 5-star standard character they wishto get, and will be given this character directly regardless of their current pity.

Additionally, this selector doesn’t reset the pity, as it is separate from the pulls, and not simply a guarantee for the next pity’s reach. Unfortunately however, it is also one-time only, meaning that once completed, players won’t be able to start over the counter for another 300 pulls. Nevertheless, while it may take a while to get to 300 pulls, especially as F2P, it is a good opportunity for players to have a character they may have not been able to obtain.

Zenless Zone Zero Character Selector

Star-Studded Cast Signal Pool

Star-Studded Cast, currently includes 6 S-rank Agents, and 9 A-rank Agents. While this is subject to change, typically S-Rank characters remain as is for a long time as limited-characters don’t often come to standard banners, while players can expect A-Rank pool to be updated whenever a new A-rank character is released.

Support

Slash

Star-Studded Cast, also has 6 S-Rank W-Engines, which correspond to 6 S-Rank characters and effects that fit their kits. A-Rank W-Engine list is however much larger than the A-Rank character list as of now.

Effect (PC1)

Zenless Zone Zero Star-Studded Cast Signal Pool

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PEN Ratio

Increases ATK by 12%. When using a Special Attack or an EX Special Attack, the equipper’s Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Crit Rate

Increases Physical DMG by 20%. The equipper’s DMG increases by 25% when attacking the enemy from behind.

While off-field, Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad’s DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Zenless Zone Zero Tag Page Cover Art

Impact

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

ATK

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper’s ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

While off-field, the equipper’s Energy Regen increases by 0.6/s. When using an EX Special Attack, the equipper’s Impact is increased 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

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Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill’s DMG by 15%

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20 (Dodge) | 25 (Special) | 30 (Assist) | 35 (Chain) more Decibels and generates 0.7/ Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Anomaly Proficiency

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Launching a Dodge Counter or Quick Assist increases the equipper’s ATK by 12% for 12s.

Energy Regen

For every 10 Energy accumulated, the equipper’s Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

When the target’s HP is no lower than 50%, the equipper inflicts 10% more Daze. When the target’s HP is no lower than 75%, this bonus is further enhanced by 10%.

HP

Increases Max HP by 8%. When attacked, the equipper’s Impact is increased by 10% for 12s.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

DEF

Increases Max HP by 8%. Increases the equipper’s ATK by 10% when they are shielded.

Increases Electric DMG by 15%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s.

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15% and increases the equipper’s Energy Regen by 0.5 per second for 2s. Passive effects of the same name do not stack.

While off-field, Energy Regen increases by 0.45 per second. When an EX Special Attack hits an enemy, the equipper’s Physical DMG increases by 3%, stacking up to 15 times and lasting 1s. Retriggering refreshes duration.

Increases the equipper’s Physical DMG by 36% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.

When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.

Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal600%of the equipper’s DEF as additional DMG. This effect can be triggered once every 7.5s.

Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.

When any friendly unit in the squad attacks and hits an enemy, all squad members' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

Zenless Zone Zero

WHERE TO PLAY

Don’t go into the Hollows.I know, I know, there’s Ether in the Hollows, bizarre creations, even heritage of the old civilization, all precious treasures. But don’t forget, there’s also spatial disorder, monsters and mutants running rampant, and ultimately, a disaster that could swallow the world. They are not a place where ordinary people should go.So don’t go into Hollows.Or at least, don’t go in alone.If you insist on getting into danger, go to New Eridu first.This city where the good and the bad mix has many people who need the Hollows: Powerful wealthy tycoons, gangs that stalk the streets, conspiracy nuts, and ruthless officials.Make your preparations there, find strong allies, and most importantly—Find a “Proxy”.Only they can guide people out of the maze-like Hollows.Good luck!