White Wolf is one of the biggest TTRPG companies. They created the legendaryVampire: The Masqueradewith its first edition being published in 1991. This game was later adapted into the cult classic video gameVampire: The Masquerade - Bloodlines. While some of the game lines mentioned already have video game adaption, none have gained the cult stances and love that fans have forVampire the Masquerade - Bloodlines.
RELATED:The Best Vampire Games (That Aren’t Castlevania)
White Wolf’s trademark system, the Storyteller System, is perfect for video game adaptions. The skills are abstract enough that any genre or gameplay could work. This is proven by all the different genresVampire: The Masqueradehas been adapted to, from role-playing games toDiablo-style dungeon diving, and even battle royales.
10Wraith: The Oblivion - The Downsides Of Being Dead
Wraith: The Oblivionis a ghost game of theWorld of Darkness. The players take the role of Wraiths, who often died traumatically with plenty of unfinished business. One of its unique features is the Shadow. The Shadow is all characters' negative aspects from life personified. One of the other players or the GM takes the role of the player’s shadow to bully and insult the character throughout the campaign.
This makesWraith: The Obliviona challenging game to play. This is why a video game could work. Not only could a video game bring the Shadowlands, the land of the dead, truly alive, but also create the true physicological horror of the Shadowwithout ruining friendships. The game also can play with the stranger parts of Wraith, such as a sea with everything that has been lost somewhere in it, or the ghost which fights through a terrifying labyrinth to fight off creatures that wish everything to be dead.

9Mummy: The Resurrection - Death Is Simply A Setback
Fans commonly say there are no good guys in theWorld of Darkness. To have the shadows of evil someone must bring the light and that is the mummies. They are a fusion of a modern person and an ancient Egyptian warrior. To go up against all the monsters inWorld of DarknessOsiris made them immortal. When a mummy dies, they just come back.
A video game ofMummy: The Resurrectionwould be great for aWitcher-stylehunting down monsters and using potions, amulets, and Egyptian magic to get the edge over their enemies. The biggest gameplay theMummy: The Resurrectioncould bring is their ability to respawn. Whether it would be traveling through theEgyptian underworldor managing a customizable tomb it could translate the sometimes frustrating rules of the tabletop.

8Demon: The Fallen - Better To Rule In Hell
Demon: The Fallenwas the last of the originalWorld of Darknessgame line. The players take the role of the Fallen, demons who have escaped hell and now have to deal with the ruined paradises they rebelled to protect. While the game line was short-lived due to theTime of Judgment,it shared several mechanical and thematic stimulatory to the first game ofVampire: The Masquerade, down to the use of Christianity and trying to keep the monster they have become at bay.
RELATED:Great Immersive Sims That Are Short & Sweet
An immersive sim likeVampire: The Masquerade - Bloodlinewould fit the world ofDemon: The Fallen. With the politics of the Infernal Courts, shadowy cults ofthe evil Earthbound, and powers linked to manipulating the world, exploring the cities of fallen angels couldn’t get better. A video game would also allow expanding on just what the Fallen have been up to. It has been a long time since 1999 and the Fallen feel in need of a new status quo.
7Hunter: The Reckoning - Chosen Ones Or Mortal Drive
In the early 2000sHunter: The Reckoningreceived a trilogy of games. At that time Hunters were called the imbued, chosen of mysterious messengers to fight against the supernatural. Much likeDemon: The Fallenonly had one edition until 2022 releasedHunter: The Reckoning 5th Edition. This Edition revised a lot of the core ideas of the game line, making the player a pure mortal with a drive to hunt down the supernatural.
This has divided the setting between two distinct editions, but anotherHunter: The Reckoningwould probably be following the newest edition. This leads the floor open for a game likePhasmophobiafor multiple or single-player games likeHellSign. The major theme would have to be a pure mortal, using modern technology, including tools like guns, but also apps like Discordto fight the darkness. TheWorld of Darknessisn’t above doing some product misplacement.

6Trinity Continuum - Superpowers Throughout Time
Trinityis a White Wolf game with no connection to theWorld of Darkness. They made a couple of games with no connection to their most famous shared universe.Trinityis one of their stand-alone games and is inspired by superheroes and sci-fi. Though the tone and game mechanics change based on the time period the book is covering. The connection the players have to the superpowers changes in each era.
This more than any gameplay would make aTrinitygame. The choice between the superheroes in the far future of 2008, the distant future world that has been scared by a war between aliens and human psychics, and early 20th century adventures with all the pulpy trimmings. Different games would be needed to capture the unique atmosphere of theTrinitysetting at each of its eras.

5Changeling: The Dreaming - The Power Of Dreams And Horror Of Growing Up
Changeling: The Dreamingdespite its colorful art has one of the unique horrors—the horror of growing up. In the game, the players take the role of Changelings, humans with fae souls. The different types of fae players can play are based on mythology from around the world. As a Changeling, the player interacts with the dreaming, a fantasy otherworld with everything fromGame of Thronesto aDungeons & Dragonsadventure.
RELATED:Great Urban Fantasy Games
A game with social balancing and dungeon diving like thePersonagames would be perfectfor Changeling: The Dreaming. The game should capture the balancing act that all Changelings have to do to keep that spark of childish dreaming alive in them. It can be as simple as cooking a tasty meal at the end of the day or going into dreaming on a quest with close friends.
4Mage: The Ascension - Reject Reality, Insert A Cooler One
Wizards and their magichave always been linked with changing how the world naturally works. InMage: The Ascensionthis is quite literally true. Mages warp reality to their own worldview to allow them to do amazing stunts. After all, the difference between a level 3 fireball, a ray gun, and a ki blast is how they look. This is also where the main conflict of the game is with different factions fighting over what reality should be
A game ofMage: The Ascensioncan translate well to the point-and-click adventure game. One of the big parts of playingMageis mixing spheres of influence over reality to do bigger effects. This type of system where the player can combine two or more things together in a narrative sense works well with games in the point-and-click genre. Visuals can also show the true power of the reality-warping powers of Wizards.

3Werewolf: The Apocalypse - Rage For The World
Werewolf: The Apocalypsewas the second game in Worldof Darknessjust behindVampire: The Masquerade.Despite being the younger brother it has received fewer video games than evenHunter: The Reckoning. Though the current games out are in a gray place canonically, as using the logo for the upcomingWerewolf: The Apocalypse 5th Editionbut using the lore of the previous. Without getting into the weedsWerewolfis about being a creature of rage fighting global warming.
RELATED:Horror Games That Twist The Werewolf Mythos
One of the biggest difficulties of both making a tabletop and a video game ofWerewolf: The Apocalypseis how important the pack is. A way to create the war stories of small squadrons is to make anXCOM-style game. A game where the player is placed as a Sept spirit in charge of multiple randomly generated packs and werewolves. This shows the main facets of the Werewolf culture that a game focusing on one character can’t show.
2Scion - The Gods Are Real And They Have Kids And Those Kids Have Issues
Scionwas a White Wolf game that didn’t take place in theWorld of Darkness. Instead, it takes place in an urban fantasy world where all mythology is real. The players take the role of Scions, who are children, genetic, adopted, created, or even incarnations of theGods from many of the mythology of the world. The goal of the game is very simple, through a lot of character development become a god.
A video game probably couldn’t cover the whole story of godhood and beyond. Though the table-top already breaks it down into three septate stages: Heroes, Demigods, and Gods. While the game could be anything from a first-person shooter to an action-adventure, the use of Ironic Characters would be needed. The iconic characters ofScion 1st Editionare so well-loved that they appear in plenty of short stories and Eric Donner’s gun is being used as promotion for the upcoming TV show.

1Exalted - Over The Top Anime Action
Exaltedwas originally meant to be a prequel to the whole of theWorld of Darkness.Though by its first edition, it was made its own thing. InExaltedthe players take the role of Exalted, people of great skill chosen by the god of the sun to bring law to a world falling apart. A common event that happens in sessions is rolling over a hundred dice on a single skill. This skill can be anything from a swing of a weapon in combat, sneaking around a magi-tech mansion, or even redoing the bureaucracy of a failing system.
A video game ofExaltedwould bea Dynasty Warriors-likegame. Only fighting an entire army single-handedly and a large boss monster at the end is the only way to show the power of an Exalted. While there are five classes of Exalted all of them have some ability to fight. The big aspect a game would have to sell is the other top nature ofExalted. In the tabletop, the players have stunts, a short description of what they are doing,which the GM rates on its coolness. This can lead to an arms race of players upping each other. The animation of a game would need to sell that feeling.



