Dragon Age: Dreadwolfis the next title in BioWare’s acclaimedDragon Agefranchise, and while not much has been revealed yet, several leaks and rumors suggest one big change coming to the franchise. If the leaks are true,Dragon Age: Dreadwolfwill feature more action-orientedcombat likeGod of Warthan the combatDragon Agehas been known for in the past. Of course, eachDragon Agegame has changed its combat system, so this is to be expected. Still, ARPG-style combat would be quite a departure from the norm forDragon Age. Assuming this information is accurate, one might wonder which direction BioWare’sMass Effectseries might be heading in next.
Unlike theDragon Agefranchise, which has seen a change in combat with every game,Mass Effect’s combat has stayed true to its roots. Apart from some smaller changes to skill usage, general fluidity, and quality of life,Mass Effect’s combat system has essentially stayed the same throughout each installment. As such, perhaps it’s time for the nextMass Effectgame to feature combat similar toDragon Age: Dreadwolf’s rumored combat system, if only to shake things up for once and start a new era ofMass Effectfor modern audiences.

Mass Effect’s Combat Could Transition With Dragon Age: Dreadwolf
Mass Effect Has Always Been a Cover Shooter
Since the firstMass Effectgame in 2007, the series' combat has remained the same, following the design and mechanics of a typicalcover shooter likeGears of War. This style of combat generally allows players to strategically plan their next move, especially when time-altering mechanics are implemented that either slow or pause the flow of combat when a weapon or skill wheel is opened and give players plenty of time to choose their next action.
For the most part, this combat style has served theMass Effectseries well, though the first game’s combat was very clunky and unresponsive beforeMass Effect: Legendary Editionrevamped and updated it. However, liketurn-based combat, the cover shooter formula may be too old-fashioned for some modern audiences, so the series may need a change inMass Effect 4.
Dragon Age: Dreadwolf’s Rumored Combat Change Could Be What Mass Effect Needs
In the increasingly fast-paced modern world where higher speeds, in general, are demanded almost everywhere, video games are evolving along with those demands and offering players mechanics that suit the needs of those looking to be instantly gratified by a game’s loading times and input responsiveness.Final Fantasy 16is a perfect example of this, as it is thefirst mainlineFinal Fantasygameto feature fast-paced action combat, as opposed to the turn-based system the series was previously known for.
This drastic change divided theFinal Fantasyfanbase, but Square Enix backed it up by clarifying its intentions to deliver an experience that younger audiences could enjoy. From what the developer understood, younger audiences crave fast-paced action above the slower, more intentional movement of turn-based combat. This is whyDragon Age: Dreadwolf’s rumored combat changemakes sense, and it may doMass Effectsome good to consider the same.
Mass Effect’s cover shooter mechanicsmay not move as slowly as turn-based combat, but it still lacks the engagement that true action combat can provide. Of course, shifting from cover-based mechanics to action would essentially exchange the defense provided by cover for blocks and dodges, but it could fit well in theMass Effectfranchise, especially if BioWare is aiming to takeMass Effect 4in an entirely different direction than before.
Since it may be a good idea forMass Effect 4to distance itself from the original trilogyafter all these years, perhaps it could useDragon Age: Dreadwolf’s rumored combat change as an excuse to change as well. This would see BioWare taking its two biggest franchises in the same direction for a more cohesive move of progress for the developer.
Dragon Age: Dreadwolf
WHERE TO PLAY
Dragon Age: Dreadwolf is the fourth game in the franchise, serving as a direct sequel to the events of Dragon Age: Inquisition. Players will attempt to stop Solas from tearing down the Veil, among other possibly major plot points. Its events see players travel to Tevinter, the Anderfels, Rivain, and Antiva.