LucasFilm Games has announced that Ubisoft’s Massive Entertainment will be working on a new open-worldStar Warsgame, breaking EA’s 7-year exclusive streak of publishing the franchise’s video game titles. The upcoming game isn’t the only space-set open-world game in development, however.

Bethesda is currently working on its first new IP in over two decades,Starfield. Not much is known aboutStarfieldor the newStar Warsgames beyond plans for both to be open-world, yet this means both of the upcoming titles share one big challenge.

starfield trailer starlight

RELATED:Division Studio Still Working on Avatar Video Game Despite New Star Wars Deal

Open Worlds in Space

An open-world game generally means one where the vast majority of the game’s content is accessible in a single, large, unbroken game world as opposed to being divided by level or story segmentation. This doesn’t mean that there are no loading screens in the world –Skyrim, for example, has a loading screen every time a player enters an interior. However, it does indicate that most of the world is accessible without being broken up into smaller chunks.

This begs a huge question for bothStarfieldand the newMassiveStar Warsgame: how can developers create a truly open-world game if that game takes place across multiple planets? There are a few routes each of these games could go down.

Article image

ThoughStarfield’s rumored leaked imagesand the name of the game itself suggests thatStarfieldwill take place across multiple solar systems, there has been no such confirmation for the newStar Warsgame. It’s possible that an open-worldStar Warsgame could take place entirely on one planet, though the one-dimensionality ofStar Warsplanets and a presumed player interest in space travel could make that less likely.

Another possibility is that both games will adopt semi-open worlds divided into different areas. This is seen ingames likeDragon Age: Inquisition, which provided players with multiple large zones to explore which still had loading screens between them. If these zones are still accessible in almost any order the games could still claim to be mostly open-world, in design philosophy if not literally.

RELATED:Star Wars: The Old Republic is Worth Revisiting 10 Years Later

Open-Outer Space

Perhaps the most ambitious possible path isStarfieldor the newStar Warsgame attempting to create an open-world which allows players to seamlessly move between planets and the space around them. It’s easier to see how this might be accomplished inStarfield, giving players several planets to explore in a single area and allowing them to travel freely between them.

However, inStar Wars,most interplanetary travel takes place inHyperspace. This itself could be used to mask loading screens between planets, but it’s hard to see how it could be integrated into a fully open-world as it necessarily breaks up travel. It’s likely therefore that bothStarfieldand the newStar Warsgame will actually be semi-open world games where each planet, though large in and of itself, does not exist in a continuous space with the space around it or other visitable planets.

The real test for both games will be how truly accessible those individual planets feel. If players land on a planet and are only able to access a small and specific area like inThe Outer Worlds, those planets will risk feeling more like levels and undermining the games’ claims to be open-world. For now, however, sci-fi fans will have to wait for more news from Bethesda and Ubisoft. One thing’s for certain: as gaming enters a new generation, fans who have been hope for more open-world space-set games are in luck.