TheHaloseries has had tons of weapons when battling theCovenantforces, theFlood, and recently theForerunners. Players have seen weapons come and go; some changed dramatically. Today we are looking through eachHalogame and picking out the worst guns to use. However, choosing a bad weapon fromHalo 5would inaccurate.
RELATED:Halo Infinite: 10 Weapons We Want To See In The Game

Halo 5’sgun design is different when comparing to other games, and every weapon has high damage. Even when disliking some ofHalo 5’sguns, we can’t say they are underpowered, because everything is overpowered. With that said, here are our top picks for the worst weapons In theHaloseries.
Updated December 9th, 2021 by Russ Boswell: The release of Halo Infinite has seen a ton of new guns enter the Halo universe. Some of these weapons will stand firm as some of the greatest tools ever used by Spartans but there are a handful of others that leave a lot to be desired. So where do the weapons of Halo: Infinite stand against the others on this ranking? To better showcase some of theworst Halo weaponsthat have ever been added, the following list has been updated and now includes theworst weapons in Halo: Infinite.

13Halo 4: Storm Rifle
An upgraded version of thePlasma Repeater, theStorm Rifle, makes up for what its predecessor started, but not by much. The damage has been increased and even has an auto-aim function. While it still doesn’t perform much better at range, its close quarters' usage is much better but takes much longer to cool down than otherCovenantweapons. Unlike thePlasma Repeater, it is excellent at shredding shields and can even entirely kill one player before overheating. However, it still falls short inHalo 4but is receives buffs inHalo 5later on.
12Halo 3: Flame Thrower
Only appearing twice in the Halo series so far, the flame thrower only half delivers. It does haveserious damagebut lacks range, making it close quarters only. Unlike theHalo CE Flamethrowerthat was only on the PC,Halo 3’sFlamethroweris a heavy weapon. Much like carrying a turret, you are slower, switching weapons drops theFlamethrowerand no ammo pickups. If it wasn’t restricting to a heavy weapon, it might be a threat in multiplayer. However, it still is fun to use and has lots of use in the sandboxmaps.
11Halo Infinite: Sentinel Beam
The Sentinel Beam is definitely one of the cooler weapons that Infinite added to the Halo universe but it’s hard to deny how useless it feels. Although it spits out a concentrated beam of energy, it takes far too long to kill opponents. It’s good at ripping off shields and there is something to be said for how useful it can be against vehicles.
Unfortunately, its lack of range greatly hinders its usefulness and it’s easy for opponents to outplay someone using a Sentinel Beam if they see them coming.

10Halo Reach: Plasma Repeater
Another weapon that would see only one entry and never return is thePlasma Repeater. Being the controversial replacement to thePlasma Rifle. TheStorm Rifledid what thePlasma Rifledid but faster, and worse. Having a unique overheat effect, thePlasma Repeater’sfire rate slows the more it overheats. Firing faster to then slower with low to medium damage; this rifle shows why it should not make a return. It is also one of the few standardCovenantweapons that does more damage to unshielded targets rather than whatCovenantweapons are known to do.
9Halo Reach: Focus Rifle
Stepping away from more commonly likedBeam Rifle, theFocus Rifleis theCovenantsniper inHalo Reach. Instead of the energy single shot sniper rifle fans remember from previous games, theFocus Rifleis instead a beam. An energy beam that suppresses targets from far away also has the nickname “the laser pointer.” Low damage, high range, and a need to continually keep the laser pinned on your target makes theFocus Rifleunderwhelming. Taking a surprising amount of time to kill opponents with this weapon makes it have little use in multiplayer. With that amount of time needed, a player can quickly react and avoid damage. Unless a player is out in a very open area with no cover, you will obtain few kills with this gun.
8Halo 4: Bolt Shot
New enemies bring new weapons and theForerunnersdelivered. While the new line of guns is unique,Forerunnerweapons are a mixed bag. TheBolt Shotis one that comes to mind for how diverse it can be. Behaving similarly to a Magnum, the sidearm holds ten rounds and has a burst effect.Forerunnerweapons also have natural damage numbers. UnlikeCovenantweapons are better against shields andUNSCagainst base HP. Unloading half of your clip into a small shotgun-like blast seems good on paper. In practice, this gun saw little use, and players didn’t see much use for this gun in multiplayer.
7Halo Infinite: Ravager
When Halo: Infinite first dropped, players were getting the jump on their opponents with the Ravager and punishing them by offering up both area denial and a quick time-to-kill. The Ravager is capable of shooting a charged projectile that explodes into a Napalm-esque ground-covering AOE that damages any players caught in it. Its primary fire is a barrage of smaller exploding projectiles that are quick and accurate in the right hands.
Unfortunately, this combination seemed a bit too strong at the start and the gun was promptly nerfed. It’s now a shadow of its former self, takes way too long to down an enemy, and is just woefully underpowered compared to its counterparts.

6Halo 3: Magnum
TheMagnumhas never been the same sinceHalo CE, being the most overpowered sidearm in the series. Many argue betweenHalo 2andHalo 3having the worstMagnum, but we are giving it toHalo 3. With a slow fire rate, low damage to health and shields, even when duel wielding.
RELATED:Every Main Halo 3 Weapon, Ranked
While it maintains the ability to headshot, don’t expect to land lots of kills with this weapon. TheMagnumalso does terrible damage from any range aside from up close. Using half of the magazine, then meleeing kills much faster if in close quarters.
5Halo 2: Shotgun
Another downgrade from a previous game is theHalo 2 Shotgun.Packing with half the ammo, low damage unless, of course, in close quarters. Having a high range fall off makes this gun have its moments, but hardly reliable. Halo 3 would later drop the ammo even more but give the gun range. Despite theShotgunhaving a somewhat tight spread, it sadly underperforms. BothHalo 2and 3’sShotgunsare similar to how terrible they are. Because of this, the community often still debates on which is worse.
4Halo 2: Needler
The pink mist is deadly and iconic for how different it is to the rest ofHalosguns. In every game, theNeedlerhas remained a deadly tool, apart from one.Halo 2has the most nerfed version of this weapon, downright nearly unusable in multiplayer. The lowered ammo count, and the number of needles it takes to make a super combine takes almost the whole clip. If the gun did retain its power from CE and the ability to dual wield, it could be overpowering. In fear of this, it was nerfed into the ground, for this reason, making it only slightly useful if using twoNeedlers.





