The Outer Worlds,Obsidian Entertainment’s latest first-person RPG, is aFirefly-style sci-fi romp of colorful worlds and quirky characters. Set amid a galaxy of alien planets being terraformed and carved up by Earth’s ruthless Megacorporations, players will take the role of a would-be colonist pulled from cryosleep for an unknown purpose.

Obsidian Entertainment is a developer with a strong RPG pedigree, though its first games were nearly all sequels to popular titles, with some early notables beingStar Wars Knights of the Old Republic 2: The Sith Lords, Neverwinter Nights 2, and Fallout: New Vegas.However, in recent years, and following a successful Kickstarter campaign, Obsidian has been putting out original titles likePillars of Eternity,Tyrannyand now, post Microsoft-acquisition,The Outer Worlds.

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How Long

Fans of the genre expecting a sprawling systems-driven adventure may find themselves a little disappointed byThe Outer Worlds' length, or lack thereof. With developers stating the game’s world to be even smaller than 2004’sStar Wars Knights of the Old Republic 2,it’s unsurprising that the estimated time to complete the main story-line is a mere 15 hours.

On the other hand, those players who prefer to explore every corner and finish every side-quest can expect to discover around 40 hours worth of game-play in total. A fairly solid number, but for those who’ve become accustomed toepic, open-world RPGsof 100+ hours it may still seem a little lackluster.

Inevitable Comparisons

The Outer Worldsis Obsidian’s first first-person RPG sinceFallout: New Vegas,and comparisons between the two are inevitable. In terms of lengthFalloutis a clear winner, with a main story running around 30 hours, and a completionist-length of over 100. Obsidian’s most recent game,Pillars of Eternity 2: Deadfire,is an isometric RPG boasting a main story of 40 hours, though with less side-quests and extras to explore when compared toFallout,estimated at around 70 hours to do everything.

It’s clear that in terms of sheer lengthThe Outer Worldsis a departure from Obsidian’s usual output. However, a shorter game doesn’t necessarily mean a smaller budget, or less development time.The Outer Worlds’lack of a massive open-world is a choice, as the developers have made clear that their intention was to offer a leaner, more streamlined RPG experience, without trying to compete with the scale of titles likeFallout: New Vegas. What a game loses in length it can gain in depth, and as such each problem players will encounter inThe Outer Worldscan be tackled in a variety of ways, whether through exploration, stealth, combat or diplomacy.

The Outer Worldsreleases October 25 for PC, PS4 and Xbox One.