The Elder Scrolls 6is most certainly going to be Bethesda’s next big game. Even though it andStarfieldwere announced at the same E3 show in 2018, it is going to be a while before the game emerges again. The span betweenFallout 76andStarfieldwas five years, so another five years will likely pass before Bethesda is done with their next RPG.

That doesn’t meanThe Elder Scrolls 6is going to be the next game in the series to come out though. This also means that fans won’t have to wait those five proposed years to play another game. That is if Bethesda and Microsoft allow these other studios to make spinoffs.

Fighting enemies in Dungeons & Dragons Chronicles of Mystara

8Capcom

Capcomwas at the top of their game in the 80s and 90s when it came to brawlers. They had original games likeFinal Fightalong with licensed-based games in theDungeons & Dragonsuniverse.Dungeons & Dragons: Chronicles of MystaraandDungeons & Dragons: Shadow Over Mystaraare the two games they made, offering players multiple paths to tackle and classes to role-play.

Wouldn’t it be a fun idea to revive this side-scrolling brawler style with a tie-in toThe Elder Scrolls? It could be a small, downloadable game with either modern 3D graphics on a 2D plain or Capcom could go above and beyond and make this spinoff a classic sprite-based brawler.

The Guardian of Metal in Brutal Legend

7Double Fine

Double Finemay sound like a weird company to make a spinoff with, but there are reasons. One, they are now owned by Microsoft just like Bethesda, making the transaction probably less of a headache. Two, Double Fine is not unfamiliar with making a fantasy-based action game.

Brutal Legendwas an isekaithat saw a roadie, Eddie, get transported into a land where Metal gods like Ozzy Osbourne ruled. What if Double Fine finally made a sequel to it but instead had Eddie get transported into one of the many realms withinThe Elder Scrolls? Eddie seems like the type of person who plays these games while listening to metal anyway.

Promo art featuring characters in Monster Tale

6DreamRift

DreamRift is probably the most obscure studio on this list and they may not even exist anymore. Their website has been dissolved but they seemingly still exist in the ether. Their last game wasEpic Mickey: Power of Illusionbut the important game to reference for this idea isMonster Tale.

Monster Talewas a DS Metroidvania wherein a young girl befriended a beast that could grow depending on what it fought and what it ate. DreamRift could continue to flex their Metroidvania talents with a spinoff based onThe Elder Scrolls 5: Skyrimwherein players could raise a dragon that grows into a partner.

Promo art featuring characters in Puzzle Quest

5Infinite Interactive

Infinite Interactive is what this studio began as but it has since been rebranded as Infinity Plus 2. Whatever their name is isn’t important as fans will be more familiar with their legacy viaPuzzle Quest. The unique blending of RPGs with match-three puzzle games was truly astonishing at the time on both PSP and DS.

There is a card-based spinoff onThe Elder Scrollsalready, so it doesn’t seem that weird if Infinity Plus 2 got the green light to make a puzzle game based on this franchise. It could even just be calledThe Elder Scrolls: Puzzle Questas the studio has made licensed-based tie-ins before viaMarvel Puzzle Quest.

Fighting enemies in Kingdoms of Amalur

4Kaiko

Kaiko is the developer responsible for the remaster ofKingdoms of Amalur: Reckoningafter THQ Nordic acquired the brand. The remaster of the original content was wonderful but the DLC proved that they have the talent to put their own spin on things.

One thing that a lot of fans ofThe Elder Scrollscan agree on is that the combat is not the best. It’s fully customizable but it doesn’t have the finesse of an action game likeKingdoms of Amalur: Reckoning. That’s why Kaiko would be a perfect match to make a more intense action game for Bethesda and maybe even Bethesda can learn a thing or two from them.

Promo art featuring characters in Darkest Dungeon

3Red Hook Studios

Red Hook Studios is the small indie team responsible for the twoDarkest Dungeongames. These roguelikes are some of the toughest out there due to their high difficulty level. Players will assemble a team and then venture into dungeons to seek their fortune, but they will probably wind up traumatized or even worse, dead.

A spinoff inThe Elder Scrollsuniverse doesn’t have to be as challenging but the horror aspect should remain high. Bethesda is missing a good horror game in their RPG repertoire and a spinoff could do nicely to fill fans with dread in this 2D gothic art style.

Fighting a battle in Final Fantasy Tactics

2Square Enix

Square Enixworks with other RPG studios all of the time for spinoffs, so if anyone would be game to help Bethesda out, it would be them. One of their biggest franchises isFinal Fantasyand one of their most beloved spinoffs within that franchise isFinal Fantasy Tactics.

This turn-based tactical RPG gave players a wealth of options for classes and abilities to master.The Elder Scrollscould make for a good tactical RPG too since there are classes involved along with a wide variety of races. Also, a more cartoony or pixelated style may attract non-fans ofThe Elder Scrollsto check it out.

Basim in Assassin’s Creed Mirage

1Ubisoft

One of the things that fans ofThe Elder Scrollslike most in the games are the guild quests. In past entries, there have been assassination and thief guilds like the Dark Brotherhood. A spinoff that is all about thievery or assassination could prove to work well ifUbisoftworked on it.

They have a lot of experience under their belt in both genres thanks to theAssassin Creedseries and they even have RPG experience with some of the more recent entries. A full AAA game would be cool on the scale ofAssassin’s Creed Miragebut a side-scrolling adventure likeAssassin’s Creed Chroniclescould also get the point across.

MORE:Starfield: The Biggest Differences From Fallout And The Elder Scrolls