InResident Evil 7’sNot A Hero DLC, the final encounter will require players to take down Lucas Baker, once and for all, ending the experiments and chaos caused by the Connections. Once players make their way out of the salt mine inResident Evil 7’sNot A Hero DLC, they will find themselves in a research lab that hasbeen studying and experimentingon the molded.
Exploring the lab will reveal many secrets about the main story and how Lucas became involved with the Connections and their bioweapon research. It will also lead to a major showdown with Lucas, which can be tough for players to survive.

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Starting The Fight
Players should proceed through the halls to find a locked door requiring power. Lucas can be seen through some glass windows working frantically at a computer. Head through the door on the left at the end of the hall to find the power switch. Returning to the hall, Lucas willspot Chris and dash outof the room, following through the locked door once it finishes powering up.
The hallway behind the power-locked door will be guarded by a turret. Turn quickly to the left and enter the room Lucas was previously in to find some incendiary grenades and a lock pick. Players will also have the opportunity to save and use the storage chest one last time before the final fight.

Once ready, head back to the hallway towards the turret. If players duck to the left at the curtain before the turret, a locker can be opened to find some shotgun shells. Zip past the turret and through the door at the end of the hall. After a brief conversation, Lucas will attack Chris from behind and push him to the ground, causing Chris to shoot Lucas in the head. Lucas will mutate into a three-headed behemothand the showdown will begin.
The Final Fight
Players will have a few moments before the fight begins to break open the many crates scattered around the room and grab the anti-regeneration (RAMROD) rounds from the shelf of the machine in the middle of the room. This time should be used as efficiently as possible, as the mutated Lucas is incredibly aggressive and has a jumping lunge attack he can use to close distance to the player, making looting during the fight very risky.
Once the fight is in full swing, players will want toconcentrate fire on Lucas’s head or the weak spot on his chestto deal maximum damage. Using RAMROD ammo will stagger Lucas, similar to the bigwhite molded in the first boss fight, exposing the red weak spot on his chest for follow-up damage.

About halfway through the fight, Lucas will retreat momentarily to the top of the machine in the center area (right above where the box of RAMROD ammo is located) and begin releasing spores into the room. Even with the upgraded respirator, Chris’s oxygen levels will begin to fall. Lucas returns to his onslaught, now even more aggressive and capable of jumping over the machine to attack.
Continue damaging andevading Lucas while taking noticeof the green flashing lights on the walls. These lights indicate oxygen stations that players can use to restore their breathing capabilities when oxygen levels fall critically low. The oxygen stations cannot be used while reloading or healing, and improper timing can give Lucas the opportunity to lunge in and unleash significant amounts of damage.
Stay out of reach and keep the focus on Lucas’s weak spot until he staggers and begins to melt. The final cutscene will begin andChris will finish Lucasand his sick game for good.
Resident Evil 7is available now on PC and console.