Summary
Often, video game franchises threaten to outlive their popularity, butAssassin’s Creedis not one of those projects, despite garnering some criticism over the years.Assassin’s Creedis, for the most part, a phenomenal franchise, and fans are always eagerly waiting for the next installment.
Focusing on open-world projects, Ubisoft’s IP has always been synonymous with relatively long campaigns; however,Assassin’s Creedhas gone down the route of “more is better” over the last decade or so. Nowadays, a mainline entry will almost certainly keep players busy for a few weeks, if not months. Let’s highlight thelongest games in theAssassin’s Creedfranchise.

While completionist runs are certainly valid, this discussion will rank thelongestAssassin’s Creedgamesby their main stories.HowLongToBeathas been used as a source for the mentioned times.
Also, DLC and compilations (Ezio CollectionandRebel Collection) will not be included.

Updated on June 08, 2025, by Mark Sammut:Assassin’s Creed Shadows has been released, and it is pretty long. However, is it the longest Assassin’s Creed game ever? Click below to jump directly to Ubisoft’s latest entry in the franchise.
Gamers will be in for a short but very special treat as they join Adéwalé in an escape from captivity. There is perhaps no Assassin more worthy of the Order than this one, who understands, at a painfully personal level, that freedom is not merely a philosophical idea.

Freedom Cryis the shortest game in the series because it was originally scheduled to be DLC forAssassin’s Creed 4: Black Flag, but with a unique protagonist, Ubisoft, and gamers, agreed that, though short, it deserved to be its own game.
Assassin’s Creed Freedom Cry: What Made It Unique?
This separate title acts as more of a standalone accompaniment toBlack Flag, retaining much of the game’s structure and mechanics.Freedom Cryintroduces a new gameplay feature where players can now free African slaves—an act that lets players accumulate resources to upgrade Adewale’s armaments and weapons. Players can also recruit Maroons to help them in combat. As with its accompanying mainline title,Freedom Crylets players commandeer ships and engage in naval warfare to capture other vessels.
Many people haven’t tried outAltair’s Chronicles, anAssassin’s Creedgame on the Nintendo DS that was surprisingly engaging in its own right. This game made the most of the hardware it was on, using a 2D sidescrolling format along with the ingenious use of the DS touchscreen to make it a great game for fans to check out.

The game features Altair in a leading role, which is apparent given the game’s title. Fans of this protagonist who want to explore another adventure with him should definitely check outAltair’s Chronicles, which is still an engaging game to play through, even if it may feel dated at times.
Assassin’s Creed: Altair’s Chronicles: What Made It Unique?
This title isn’t open world, although many of the franchise’s trademark elements remain: stealth assassinations, hack-and-slash combat, and parkour. Combat is made more simplistic, with strong and weak attacks forming the basis of a majority of combos alongside a blocking feature.
TheAssassin’s Creedseries isn’t known for experimenting, so the Chronicles trilogy was a pleasant surprise. The shift to 2.5D environments with classicAssassin’s Creedgameplay could have been a blast, although the games are generally not the most highly-regarded in the franchise.

It helps thatChroniclestackles various environments around the world that haven’t been exploredin these games before. This includesAssassin’s Creed Chronicles: India, which is a great game in its own right and clocks in at just shy of 6 hours.
Assassin’s Creed Chronicles: India: What Made It Unique?
Chronicles: Indiaretains the 2.5D gameplay style of the otherChroniclesgames. This time around, it has the Silencer rank that can be obtained when taking down enemies through non-lethal attacks. Protagonist Arbaaz Mir has a sword, an urumi (sword with whip-like blade), a chakram, a katar with a bagh nakh, as well as a slingshot and smoke bombs.
TheAssassin’s Creedseries has experimented with its fair share of portable titles, withAssassin’s Creed: Bloodlineseasily beingtheir most ambitious title by far in this context. This game serves as a direct sequel to the first title and is a great game to check out for fans of the series who want to experience another adventure with Altair.

The game may be pretty simple nowadays, given the modern standards ofAssassin’s Creedtitles, but there’s no denying that it has its fair share of draws that make it worth checking out for fans of the series. Playing this game can be pretty challenging in modern times, but fans ofAssassin’s Creedwho have the means to check out this underrated title should definitely do so.
Assassin’s Creed: Bloodlines: What Made It Unique?
One of the most noticeable aspects ofBloodlnesis the presence of very few civilians, which makes social stealth almost impossible except in select areas. In fact, the PSP’s limited hardware makes stealth extremely limited—scaling is much faster, blending is more simplistic, and profiles (high/low) aren’t as elaborate. One unique feature in the game is how Altair can reclaim his throwing knives, done by walking over them.
The first game in theAssassin’s Creed Chroniclesseries was set in China and is a ton of fun to play through.Players follow Shao Junand the trials she faces as one of the last members of the Chinese Brotherhood of Assassins.

As is the case with most of theAssassin’s Creed Chroniclesgames, the 2.5D gameplay of the series is quite fun indeed. It’s surprising to see just how well the gameplay of theAssassin’s Creedseries fits within these restrictions.
Assassin’s Creed Chronicles: China: What Made It Unique?
This 2.5D title is rather straightforward in its gameplay and missions. Players use stealth to hide from enemies or create distractions to avoid getting in their vision cones, lest they run the risk of being overwhelmed by enemy forces. Moreover, players have to fight enemies using light or strong attacks to weaken them enough for assassinations. Protagonist Shao Jun has a jian sword as well as firecrackers, throwing knives, and distracting darts.
The final game in theAssassin’s Creed Chroniclesseries takes place in Russia. The game is set in 1918, which is a setting that’s quite a blast to explore.

Players control Nikolai Orelov as he strives to complete one last mission for the Order before fleeing the country with his family. It’s a harrowing and brilliant tale, although the gameplay of the series might get pretty stale by this point.
Assassin’s Creed Chronicles: Russia: What Made It Unique?
The gameplay inChronicles: Russiais similar to the otherChroniclestitles, with mission ranking now including Silence should players take down foes using non-lethal attacks. Protagonist Nikolai Orelov has a unique Berdan rifle equipped with a bayonet, allowing from to attack in melee or range at the same time. His grapnel gun can produce electric shocks to kill opponents standing on puddles or short-circuit electronics to create shadowy areas in which he can hide.
For a spinoff, it’s amazing to see just how much work has been put intoAssassin’s Creed 3: Liberation. It might not do a lot to innovate upon the gameplay of the series, but it’s still fun to play through regardless.

Assassin’s Creed 3: Liberationis a fun romp, although it might be limited by its identity as a spinoff. This reflects in its runtime too, which isn’t really all that impressive either.
Assassin’s Creed 3: Liberation: What Made It Unique?
Chain Kills are introduced in this Vita title, allowing Aveline to kill many enemies in quick succession. Aveline’s personas also provide unique fighting styles, such as the socializing Lady, the social-stealthing Slave, and the combat-oriented Assassin. As the game uses the same engine asAssassin’s Creed 3, many of its animations are reused, with the overall gameplay retooled to be compatible with the Vita’s touchpad, gyroscope, and cameras.
Assassin’s Creed Rogueis the second-shortest game inAssassin’s Creedmainline history. It was released afterAssassin’s Creed 4: Black Flag, and it incorporates ship-based combat like its predecessor. The length is misleading, as the main characterShay Cormac kills some very significant characters in theAssassin’s Creeduniverse.

Although not as highly acclaimed as other installments, completionists will find around 40 hours of engaging content. It’s worth noting that an Xbox One and PlayStation 4 remaster of the game are available for purchase.
Assassin’s Creed Rogue: What Made It Unique?
Similar toBlack Flag, the gameplay inRogueemphasizes ship-based movement and combat on the open seas, with enemies now able to board the player’s vessel. Players also get access to an air rifle that can take out enemies at a distance. Assassins that players fight in the game possess a similar skillset to that of the player, including air assassinations and social stealth. Shay’s equipment and ship can be upgraded via crafting.
An ambitious attempt to translateAssassin’s Creedinto an authentic virtual reality adventure,Nexus VRis an impressive achievement by any metric. The game allows players to embody Ezio, Kassandra, and Connor, bringing to life three time periods that are arguably among the most famous in the franchise.
Red Storm focused on distilling theACexperience into a tight package that highlights the core elements associated with the IP, which means great parkour, satisfying stealth, and somewhat frustrating combat. As aMeta Quest exclusive,Nexus VRis available to a fairly small audience compared to other entries in the franchise, but it is among that ecosystem’s better AAA efforts.
Assassin’s Creed Nexus VR: What Made It Unique?
Self-explanatory in this case. That said,Assassin’s Creed Nexus VR’s greatest achievement is how little is lost in translation. While some concessions had to be made, like featuring smaller self-contained areas rather than one expansive open-world, the game does a fantastic job of feeling like any other “classic"Assassins' Creedproject. It also works as a great spin-off toAC 2,3, andOdyssey.
The final game in the Ezio Auditore da Firenze trilogy comes to an end in this epic journey. The game focuses on Ezio’s adventure as he follows his mentor, Altaïr Ibn-La’Ahad.
For reference, Altaïr was the protagonist of the firstAssassin’s Creedgame. For those wanting to gain insight into integral characters of the franchise,Assassin’s Creed Revelationsis a must-play. It will take players, on average, 12.5 hours to complete the main story.
Assassin’s Creed Revelations: What Made It Unique?
Controlling a more aged Ezio is reflected in the adjusted mechanics ofRevelations, where the Hidden Blade is now replaced by the Hookblade that can help him climb buildings much faster and traverse Constantinople via ziplines. In combat, the Hookblade can pull enemies to Ezio for attacks. The game now allows players to create a variety of bombs to use in their missions. Territories also make a return in the game, where players can slowly take over Templar territories in Constantinople and even recruit Assassins who they can train and station there. Unlike in other games, leaving an area alone for too long or without expanding territory can see the Templars attempt to reclaim the area, forcing Ezio into a mini-game where he and other Assassins have to defeat Templar forces.