Elden Ringis one of the most hotly-anticipated upcoming games right now, and for good reason: it’s a collaboration betweenFromSoftwareand George R.R. Martin, both of whom have a reputation in their respective circles as impressive creators. That said, from the small number of confirmed details about the game, and from the leaks, it doesn’t exactly look like this game is going to beDark SoulsmeetsGame of Thrones.

What appears to be one of the most striking differences fromDark Soulsis how the world itself is constructed. TheDark Soulsgames, while not entirely linear, are guided by what are essentially lanes. It makes the combat a bit more right-in-the-player’s-face, and it defines a lot of how the game plays.Elden Ringisn’t going to be like that, while also not being an open-world game: it’s going to be an “open-field” game.

player using a riposte attack on a darkwraith.

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The World Of Dark Souls Defines Combat

As mentioned above, the construction of the world inDark Soulsaffects everything about how the combat plays out. A lot of this is due to the simplicity of the combat inDark Souls: At its core,Dark Soulscombat is simply about timing and stamina management, at least until magic enters into the equation. That’s not to say the combat is easy, asDark Souls' reputation speaks for itself, but the simplicity of it all means that the arenas where combat takes place has a lot of impact on how the game plays out.

There is actually quite a bit of variety in the areas withinDark Souls, but the world itself never actually enters that “very big area” realm. There are a lot of really tight corridors, both filled with a ton of smaller enemies and occasionally fewer larger enemies that require a bit more finesse to kill. There are wider-lane areas, with a huge variety of enemies filling them, but sometimes they’ve got more surprises or complications like ranged enemies at the end of them. The point is, theDark Soulsformulagave FromSoftware plenty of options when it comes to creating combat scenarios, and its new open-field concept is going to create all new scenarios forElden Ring.

Elden Ring trailer

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The Open-Field Will Give Elden Ring More Opportunities

Switching up the formula has probably not only given FromSoftware some extra creative juices flowing, but it’s going to allow the game a lot of different opportunities thanDark SoulsandBloodbornehad, both in the combat and in the aesthetic/storytelling.

As far as the combat goes, the difference here is pretty obvious. There should be more open space, and that allows for many different types of combat to be present that couldn’t be inDark Souls. One of the biggest differences here is the extra opportunities for ranged combat. Whether or not ranged combat is going to be more expansive inElden Ringcompared to how it was inDark Soulsremained to be seen, but it’s a possibility.

Theopen-field is going to give FromSoftwarea lot of new opportunities in how the world can look, as well. While the claustrophobic feel ofDark Soulsadded to the atmosphere and to the game,Elden Ringdoesn’t necessarily have to feel like that, now. There can be more chances for the game to let the player sit back and observe a huge swath of land, taking a deep breath before wading into whatever fresh hell it holds.

Elden Ringis currently in development.

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