As many readers probably know,Fall Guysis the talk of the gaming industry right now. A combination of savvy social media management, a free price tag on PS Plus this month, and accessible gameplay is allowingFall Guysto continue dominating the gamingsphere.
However,Fall Guyshas come a long way from where it once was in its development cycle. In a recently posted Twitter thread, Mediatonic’s creative director Jeff Tanton reveals a lot about the game’s development and concept phase, including that it was going to have a completely different name.
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It’s pretty amazing to seeFallGuys’ success story in the weeks following its launch in early August. Even the development and social media team was surprised at the game’s early success, as was evident through the game’s initial server issues during its launch weekend. While those issues have somewhat been alleviated and theFall Guys’ Twitter apologized for those issues, it’s clear that Mediatonic was not prepared for the major amount of attentionFall Guysis receiving. Tanton touches on this in his recent Twitter thread about the game’s initial pitch, early concept, and subsequent development processes.
Tanton’s lengthyFall GuysTwitterthread expounds on a myriad of fascinating details about howFall Guysevolved into what it is today, and also what the pitching process for games is like inside development studios. Tanton reveals early concepts for the actual Bean character designs as well as the fact thatFall Guysinitial had two different names: Fool’s Gauntlet and Stumble Chums. Fool’s Gauntlet was the name used in the initial pitch byFall Guys’ lead designer Joe Walsh, while Stumble Chums was conceived late down the line.
Tanton’s Twitter thread also gives some glimpses at the concept designs forFall Guysduring its development phase, with images of basic stage designs and initial mock-ups of what the actual Bean characters would look like. Needless to say, the game’s aesthetic and design has come a long way since those concept images were made. The full thread is an amazing read and those interested in working in the games industry should definitely give it a look. The team behind Mediatonic is hard at work behind the scenes, withcrossplay forFall Guysalready in development.
It’s good to see that Mediatonic is working to capitalize on the success ofFall Guys, byadding new stages like Jump Showdownand staying on top of bug fixes and gameplay adjustments. With any luck, the team will be able to keep up the momentum that the game currently has, and turn it into an even bigger success story. Still, it’s inspiring to seeFall Guys' meager beginnings compared to where it is right now.
Fall Guysis currently available on PC via Steam and PlayStation 4, with more platforms on the way.