Anyone who’s playedApex Legendswill remember the World’s Edge map and its set of unique interconnected biomes. Introduced back in 2019, World’s Edge serves as one of three rotating maps inApex Legends, alongside the island King’s Canyon andthe floating city Olympus. Contrary to the two maps, however, World’s Edge poses an extra layer of challenge to players due to its varied terrain, dynamic areas, and closely-knit hot zones.

RELATED:Apex Legends: Your Ideal Legend Based On Your Zodiac Sign

Anyone who’s carelessly landed in World’s Edge will find themselves exiting a match early due to frequent firefights. However, newcomers shouldn’t immediately find World’s Edge a map to hate. In fact, with the right knowledge, players can capitalize on World’s Edge and its rather chaotic scenery to dominate any match.

10Buildings Make Map Hot Drop, Hot Zone Galore

Similar to contested areas such as Autumn Estates, Bonsai Plaza, and Golden Gardens in Olympus, World’s Edge also has a fair share of contested zones. Regardless of whether a squad hot drops in Skyhook, Countdown, or on either Fragment, they’re bound to encounter a whole swath of enemy squads ready to ruin their day. One might argue that the case is the same for any of the maps, as their zones are clustered together.

However, unlikeKing’s Canyonand Olympus, World’s Edge has an abundance of multi-story buildings in any one zone. As such, any squad that gains the higher ground will likely have an instant advantage over any trespasser. Not only that, the frequent access to enclosed spaces can prolong firefights and attract third parties.

Overlooking Worlds Edge

9Quadrants May Help Ease Zone Pressure

At its core,World’s Edgehas a whopping 20 zones under its belt, each with its respective loot tiers. The variance in environments in the map also makes it much harder for squads to decide on ideal drop zones or exploration paths.

As such, it may help to divide World’s Edge into four quadrants, going clockwise. This system will neatly assign clusters of zones into their respective quadrants for easier planning. For reference:

The Epicenter and its nearby areas in Worlds Edge

Quadrant 4 (Southwest)

8Quadrant 1: Between A Rock And A Hard Place

Squads planning on dropping in Quadrant 1 will have to take note of two contested zones divided by the Countdown: the high-rise remnants of Skyhook or the web-like Lava Fissure. Avoiding the contested zones will get them to the train graveyard of Landslide. Here are some highlights:

7Quadrant 2: Get Frozen In Open Fields

Quadrant 2 is easily one of the more recognizable areas of World’s Edge courtesy of the Epicenter. This frozen area extends throughout the majority of the quadrant, alongside the huge river of molten lava tearing the area into two mini-sections. Here are some highlights:

RELATED:Apex Legends: Beginner Mistakes That Can Cost You The Match

6Quadrant 3: More Rocks, More Lava

Contrary to the icy fields of Quadrant 2 is Quadrant 3, this time around with a lot of rock and lava. Whereas a lava river divides Quadrant 2 into two parts, a mountain of rocks finds themselves at the center of Quadrant 3. There are three tunnels within the rock mountain with a central fork, giving squads easy access to any point of Quadrant 3 without going the long way around. Here are some highlights:

5Quadrant 4: Straight Roads Ahead

Compared to the other locations in World’s Edge, Quadrant 4 seems to be the most straightforward. Its cluster of rock structures gives an “ideal” safe road that tours all zones in the Quadrant, which all happen to be the location of High Tier loot. Here are some highlights:

4Take Note Of Tunnels

Given the nature of World’s Edge maps to become battlegrounds, players need to take advantage of tunnels as often as possible. Remember, tunnels exist in any quadrant players enter, and they’re often ignored since they almost always lack good loot. Players in need of safe traveling or an exit strategy can transition areas using these pathways. Here are notable ones:

Quadrant 3

3To Rotate Is To Survive

While this tip applies to all three maps in the game, this advice is all the more applicable to the often-contested zones in World’s Edge. Granted, players who manage to get in an area with no enemy squads will likely do their best to loot every nook and cranny. However, it’s a general rule of thumb never to stay in an area for more than a minute, as this is enough time for squadsto “rotate” their positions.

Remember, any squad will want to explore a new area as often as possible to “get first dibs” on any good loot. With this logic, almost any squad will want to rotate as soon as chance permits. Any squad stuck in an area will find themselves in a match or even third-parties if they’re not careful.

Quadrant 1 of Worlds Edge

2Capitalize On Third Partying

Albeit an annoying gameplay strategy, other squads secure victories through third partying. As players know, this refers to the process of sabotaging a squad-versus-squad firefight by swooping in and attacking both squads with arguably low health and ammo. For third parties, this strategy can secure easy kills. And for victims, this can become quite an annoying occurrence.

Given the proximity of areas in World’s Edge, the map becomes both popular and unpopular due to the high rate of third parties. However, players can actually use this to their advantage. Aside from the glorious option of being the third party, squads in a pinch can retreat hastily to a contested area. That way, they can forcibly tempt other squads to third-party on them. Granted, this carries a huge risk ofthe player’s squadgetting wiped out. However, getting the pursuing party distracted can give the player more than enough time to rotate into yet another area.

Quadrant 2 of Worlds Edge

1Multiple Access Points Make Ideal Place For Traps

Similar to King’s Canyon, World’s Edge has a wide variety of naturally occurring objects such as debris and structures that make ideal cover during firefights. However, defensive Legends such as Caustic and Wattson can utilize these areas for their own traps.

For instance, Caustic and his Gas Traps (Tactical) would become extremely ideal traps inside the many tunnels of World’s Edge. Likewise,Mirage and his Psyche Out decoys (Tactical)can make for nasty bamboozles when popping out from unexpected areas. Given the variety of environmental elements here, even slow Recon Legends such as Crypto have a shot of performing well.

Quadrant 3 of Worlds Edge

Apex Legendswas released on July 08, 2025, and is available on PC, iOS, Android, PlayStation 4, Xbox One, and Nintendo Switch.

Quadrant 4 of Worlds Edge

Skyhook in Quadrant 1 of Worlds Edge

The Epicenter in Quadrant 2 of Worlds Edge

Launch Site in Quadrant 3 of Worlds Edge

The Harvester in Quadrant 4 of Worlds Edge