Summary

God of War Ragnarokcarried over a good deal of content from its 2018 predecessor, and this practice of reimplementing content could be repeated in the next game. It’s difficult to say what inclusions fromRagnarokwill make their way intothe rumoredGod of Warhalf-sequel, but there is certainly an argument to be made in favor of reincorporating some of the game’s best enemy types.

Being a direct sequel toGod of War(2018) and taking place in the same setting with many of the same characters, it’s natural that many enemies would reappear inGod of War Ragnarok. That said, the game also adds several new enemies, some good and some a bit lackluster or frustrating. However, most of the new enemy types are solid, and many of the ones that Sony Santa Monica decided to reincorporate have been polished or enhanced in some way. Whenever theGod of War Ragnarokhalf-sequel releases, at least a few ofRagnarok’s best enemies should make a return.

God of War: Ragnarok Tag Page Cover Art

The nextGod of Warhas been rumored to be a “half-sequel” in the vein ofSpider-Man: Miles MoralesorUncharted: The Lost Legacy. If this turns out to be the case, then it’s likely that it could reuse many assets fromRagnarok, including enemy designs and mechanics.

Stalkers

A new enemy type introduced inGod of WarRagnarok, Stalkers are a fantastic video game rendition of centaurs. These enemies can pose quite a challenge, with a diverse moveset and quite a bit of health, but their unique, versatile abilities, quick movement, and alluring, mythologically accurate design make them one of the most memorable and enjoyable enemies in the game.

Gradungr

This creature is famously mounted byHeimdall during his boss fight, but it can also be encountered throughout the game as a sort of mini-boss. Gradungr are beautifully designed, appearing like a sort of lion-deer hybrid. It has a few elemental variations as well. Striking and intimidating appearance aside, these beasts will rush, strike, and slam the ground around the player, making them fun to dodge and parry.

Light Elves

Light Elves are a more refined, elegant alternative to the many beastly and brutish enemies ofGod of War Ragnarok. They are quick and deadly, favoring magic or slim blades over war hammers or other large weapons, which makes them a nice change of pace and one of the best parts ofRagnarok’s Alfheim region.

Wulvers

These werewolf-type creatures are terrifying and intense, but also highly enjoyable and not too challenging. They are equally fun to fight as Kratos and as Atreus, as the former can take an aggressive, hands-on approach, and the latter can effectively duck and dodge around the Wulver’s wild and vicious attacks. Their ferocity makes them one of the more consistently engaging enemies inRagnarok.

Travelers

One of the best enemies from 2018’sGod of War, Travelers make a comeback inRagnarok. At first glance, these armor-clad swordsmen are nothing special, and in some ways, this is actually true; the stylish but basic design and straightforward attacks of the Travelers aren’t revolutionary, but this is part of what makes them so fun to fight. They attack in a consistent rhythm that makes dodging and parrying feel like a dance, and knocking off chunks of their armor is always satisfying. So, even if they aren’t mind-blowing compared toGod of War’s deitiesor other mythological beings, they are still more than worthy of reprisal in aGod of Warhalf-sequel.

That said, none of these enemy types might return if the alleged half-sequel is set in a completely new mythological realm.

God of War Ragnarok

WHERE TO PLAY

Embark on an epic and heartfelt journey as Kratos and Atreus struggle with holding on and letting goFrom Santa Monica Studio comes the sequel to the critically acclaimed God of War (2018). Fimbulwinter is well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world. Along the way they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. The threat of Ragnarök grows ever closer. Kratos and Atreus must choose between their own safety and the safety of the realms.